Oculus Connect 3

The first step is hardware...the next phase in developing virtual reality is building great software experiences
— Oculus Connect 3 VR Event Keynote
  • " Experiences where you have people first."
     

Content beyond games 

  • Education
  • "10% of apps in Oculus store are experiences"

     

Computer vision software

  • motion tracking - like Google Project Tango
  • external sensors: Oculus Rift (desk) & VIVE  (corners)
    (external as opposed to "inside out tracking" [head-mount embedded])

 

 

It is not about VR
See those glasses?

https://www.facebook.com/oculusvr/videos/886145024820346/?hc_ref=SEARCH

Design Driven NYC

Design Driven NYC

New York City is full of events on digital design and UX. What is unique about this event is how a university accepted members of the business community like First Mark Capital into the mix. There was a time shortly after the recession when The New School, the university with the highest number of US Communist Party members, would not tolerate venture capital in conjunction with university activities. As the economy improved the open-minded nature of the university has prevailed. Learn how a public company, a start-up, and a fashion ecommerce brand are driven by design. Get insight into the new model behind a design studio.

Design With Tools - by Local Projects @ IxDA

Design With Tools - by Local Projects @ IxDA

Notes from the team that created the Cooper Hewitt Design Museum and parts of the 9-11 memorial. "Creating an immersive digital experience is a hard challenge that designers take on daily. However, there are select projects that go beyond the screen and bridge over to the physical realm. With breakthrough technologies within the Internet of Things (IoT) and brands reinvigorating their retail shopping experience and startups taking their brands offline (e.g. Warby Parker, Birchbox, Bonobos), there is an ever-present need to keep the customer engaged throughout both their digital and physical experiences. And find ways to make both experiences as seamless as possible.

Local Projects will be showcasing specific projects where the design challenge required immediate insights thoughtful planning along with flawless execution from both a research and design perspective."

Nerve Controlled Prosthetics

As a teenager, Les Baugh ran into a set of power lines. The electricity “just evaporated" him, leaving him without arms.

They told him he would not walk. They told him he probably would not live more than a few years.

They didn’t bother to tell him he would never uses his hands again.

He performs a lot of daily tasks with his mouth and face.

Now he is “testing an advanced robotic prosthetic created at Johns Hopkins University’s Applied Physics Laboratory.”

“These limbs. They are mind controlled.”
— Les

"You got the picture in mind of how you want everything to be. It takes a while to achieve that."

“When it don’t move quite right you start pushing yourself. You want it so bad. But it’s still out of reach.”


When he grabs it.

The look in his eye says victory.

It is a multi-year process of clinical research and commercialization which means Les cannot live with his arms yet.

Screenshot 2015-05-21 12.15.10.png
“The limbs should become part of them, not them becoming part of the machine.”
— Johns Hopkins member

"It’s basically more back to human. Being a whole person.” - Les

How it works:

Targeted Muscle Reinnervation - free nerve endings that formerly controlled muscles…

brain thinks “open the hand” > fires the end point of the nerve > contracts that muscle > sensed by prosthetic and mapped to coordinating pro-limb.

NYT Tags: Prosthetic limbs, controlled by thought.

h/t http://www.nytimes.com/video/technology/100000003693281/the-bionic-man.html